- Track 1. Gamification and Games for Learning (GAMILEARN)
- Track 2. Managing Generative AI in Educational Settings
- Track 3. Multidisciplinary technological resources applied to health sciences
- Track 4. Engineering Education: Approaches to technology education and multiculturalism
- Track 5. New trends in Mechatronics Engineering Education
- Track 6. Bridging the diversity gap in STEM
- Track 7. Laboratories in STEM Education
- Track 8. Data-Driven Education: Overcoming Hurdles for the Future of Learning Analytics
- Track 9. Smart Learning
- Track 10. Implementation of Qualitative and Mixed Methods Researches
- Track 11. Communication, Education and Social Media
- Track 12. Identity and education. Identity construction processes in hyperconnected and natural ecosystems
- Track 13. Educational assessment and guidance
- Track 14. Educational Innovation
- Track 15. Advances on Sustainable Development in Higher Education
- Track 16. Doctoral Consortium